UI/UX Designer focusing on videogame interfaces with +10 years of illustration and game art experience.
Some of my greatest hits:
Monkey Do!


Monkey Do! is an action-packed adventure where you play as a mischievous monkey willing to make his great escape. Armed with a trusty wrench and rebel attitude, Mak will sabotage the zoo, lure robo-keepers into clever traps and turn animals into his partners-in-crime.
Being a casual game, it needed a playful but universally understandable UI. The focus of my design was to have pictoric/comic elements merged with playful colors that can remind us of 90s urban-pop times, while adapted to today’s trends and needs.
Mind you, that’s one of the iterations, design and art-wise. I also worked in the first couple of iterations of the game demo.
In all iterations, I was in charge of branding and UI assets design & production following the Art Director’s notes.
- Role: UI Designer
- Period: May 2021 – April 2025
- Team: Signal Space Lab
EVERY DAY WE FIGHT

My goal with EDWF is to achieve a UI that puts our target users at the center. Since it is a strategy game, I want to offer as much information as the user needs in order to make the right choices, finding a balance within quicktime UI events and persistent HUD. My job is to create, improve and use wireframes, prototypes, style guides, user flows, and effectively communicate interaction ideas to colleagues, develop interaction models and site navigation; translate user requirements into usable interfaces aligning with business and project goals.
- Role: UI Designer
- Period: May 2021 – April 2025
- Team: Signal Space Lab

FullFace / PlenoRostro
Worked with film maker Jorge de la Visitación and Matadero Art Residencies on the project Full Face/Pleno Rostro as a programmer and 3D artist. The goal was to create a glitchy room where the objects in it would lead you to different stories.
You are in the room where Jorge works. If you explore the different objects that are distributed in that space, you will navigate between fragments of essays for possible future films. Space Surgery, Hidden Face and Grandparents in the Attic are the titles of these fictions in progress.
- Role: Game developer
- Period: Jan 2021 – May 2021
- Collabs: Jorge Núñez de la Visitación, Raisa Álava, Residencias Matadero
The Pizza Situation

Worked on The Pizza Situation‘s UI, a social media simulator.
The game is a parody and critique of online culture with lots of curious characters, choices and humor.
I have been doing all the UI involved in the game, from wireframing and prototyping with Figma to final assets ready to implement.
- Role: UI/UX designer
- Period: Jun 2020 – Dic 2020
- Collabs: Anna Guxens, Andrea López Tur, Haveafreakday
Idearum


Worked on Idearum, a 3D puzzle-platform game where you help Eidos to escape Limbo and get into the Golden City.
Idearum is the first project of Tahutahu Studio, a group of girls with the same love for games. I was the art director designing and shaping the visuals, also helping with programming while managing the project and the team.
This project was selected for Stugan2017, for the indie Arena at Sweden Game Conference 2017, the art expo “Her Environment #7” at TCC Gallery Chicago.
Has also been showcased at the Children’s Creativity Museum in San Francisco during GDC2018.
- Role: Creative director / lead artist
- Period: Nov 2016 – May 2020
- Team: Marta Gil, Anna Bobreková, Maggie Bigelow, Daniela Oliveira
ALT-CTRL events
I was one of the organisers of Bemyhuman 2018, an event where the experimentation with innovative games, challenging devices, fresh drinks and good music are key.
- Role: Co-organiser
- Period: Jun 2028 – October 2018
- Team: Marina Díez, Irene Navarro
