On 2018, walking home from work, I stumbled upon the statue on Gaudí Avenue in Barcelona by Apel·les Fenosa titled “El Bon Temps Perseguint la Tempesta” (Good weather chasing the tempest).
I got a bit of an eukera moment looking at it, I thought of a game, a repetitive, cyclic game that could explore emotions and ideas such as loneliness, solitude, change or stability using reinterpretations of Catalan folklore and fables.
I wanted to use Mediterranean ecosystems as setting for the game and even though the Mediterranean is terribly endangered, its biodiversity still isn’t completely gone.

In order to get the feeling of being there and gather some visual resources, I had planned to go to several natural reserves, like the dunes on Delta de l’Ebre, but since covid-19 it has been impossible.
Desert&beach pyrenees&whiteout
There’s a difference between being left alone and wanting to be alone and I needed to go beyond the obvious “warm colors feel comfortable, cold colors feel distant and harsh”, so even though a whiteout and a desert can feel alike, they both convey different feelings, specially on what each of us interprets as “good” or “bad”.
Each ecosystem is equally important for different reasons, each of them is harsh and gentle too.